Conquer the Roman Planet of Commetior with Emile & Aimee and
Uncover the Secrets of Measurements.
Set off for the Planet Commetior and meet Emile, Aimee & Scrambler.
Representations
Emile uses a whole of host of representations to help students deduce answers and support a Concrete, Pictoral, Abstract approach.
Representations include: Place Value Grids, Part-Whole Models, Number Frames, Bead Strings, Dienese Rods & Decimal Squares.
Summative Assessments
A comprehensive range of End of Unit and End of Term Summative Assessments are part of Emile.
See your students’ progress at the touch of a button!
Designed for Homework.
Use Emile for homework and see how your students are progressing at the click of a button. Emile apps even work on mobile phones.
Automatically Allocates the RIGHT Work.
By making use of an Assess, Practise and Achieve model, we ensure that students are working at the right level and are making progress.
Students are engaged by an enchanting adventure, crazy characters, enthralling game modes, ultra competitive class competitions, school leaderboards for most effort & most improved, reward systems that encourage more use and trophies to display. All these features lead students to wanting to answer questions, explore new concepts or revisit known topics.
The more questions they answer, the more we know what questions to allocate and the more we can tell teachers with what area their class need help.
Rocket SATs Results in your School!
Our games have been developed with our partners from Manchester Metropolitan University’s Faculty of Education, so you can rest assured that they meet and cover all the topics covered in the KS2 SATs papers.
If your students use Emile for 15 minutes a week, the school’s SATs results will ROCKET!
Learning Gap Analysis
Assess all your students at a push of a button and receive an easily understandable report showing which students are comfortable with which parts of the National Curriculum.
Real Games That Teach Real Maths.
We’ve made hundreds of unique games that deliver real learning.
Harness the power of Candy Crush and Angry Birds, and see your students excel.
Aligned to the Curriculum.
Measurements with Emile includes the following topics:
– Lengths & heights
– Mass & weights
– Capacity & volume
– Time & dates
– Money
– Converting between units
– Perimeters & areas
– and many more!
Whole School Competitions.
Let your Students compete and progress, to see not only who is the best, but also who can make the most progress.
An Enchanting Adventure.
Just Some of Our Measurement Games
This is just a sample of our measurement games to give you an idea of what students will see. Of course, the best way to experience what a student will see is to sign up for a trial. (Remember we have more games in the app.)
Rating Game:
Our Rating Game runs through the measurement NC content without a time limit.
The Level achieved helps decide the student’s personalised learning journey.
Reach certain Levels and unlock more clothes for your tamagotchi.
Multi-Player Games:
Challenge classmates to a Battle or take on the world.
Earn coins and uncover trophies.
Tamagotchi:
Every student gets their own tamagotchi. Feed, play with and grow their tamagotchi by unlocking levels on the Roman planet of Commetior.
Narrative:
Emile is helping the Romans demolish houses so they can build a road.
Mathematics:
Players learn: to be able to tell distances in Kilometres and Metres and to be able to convert between the both.
Narrative:
Sneak through Scramblers hideout and find stolen math gems.
Gameplay:
Control Emile inside Scramblers hideout. Open chests and hide from Scrambler.
Mathematics:
Comparing time on different clocks and identifying different times of the day.